The location and layout of airports (provided by apt.dat or a custom.The elevation of the land (provided by SRTM).TerraGear uses three different kinds of information to generate scenery: Within that directory, create the following sub-directories:ĭata/ For raw and pre-processed data (eg elevation files) output/ For the scenery files you will create work/ For data that has been processed (eg by shape-decode) and is ready to be munged into scenery Obtaining and processing data Create a new directory for your scenery work. You'll be dealing with multiple different types of data in various formats. Try not to get mixed up, otherwise you'll end up generating scenery or airports on the other side of the planet! Remember that West and South are negative - in essence 4W 10S would be -4, -10. Write down the bounding box (minimum and maximum longitude and latitude) for the scenery you want to generate. For example, if you are just interested in generating a new airport layout at 12.3W 34.4N, then simply generating the scenery between 12W 34N and 13W 35N would be sufficient. The smaller the area of scenery you generate, the smaller the amount of data you will need, and the less CPU time it will take. See this forum thread for details.Ī TerraGear GUI is available for those that would like to use TerraGear without knowing/using the command line options.įirst, choose the boundaries for the area of scenery you want to build, in terms of latitude and longitude. Note You might need default_priorities.txt from the git repository or from the archive downloaded from the build server (in the archive/install/msvc100/TerraGear/share subdirectory). Option 2 - Compile TerraGear from source code as explained in this article.Option 1c - Use the TerraGear Docker instance.Option 1b - Download ppa packages for Ubuntu Linux.Create or choose a directory to hold the TerraGear tools.This is by BecOzlacan, it's very stable and works well. Download the latest TerraGear (TerraGearGUI included) build from.Option 1a - Download TerraGear pre-compiled (recommended for beginners) on Windows.The latter is the easiest and advised for starters. You can either build TerraGear yourself, or download a pre-compiled binary. ![]() 5 General comments from forum discussion.For all these reasons, learning how to use TerraGear is a good idea. Or maybe you've got a fantastically fast machine, and you want to build your own terrain using higher-resolution vector data (vmap1, Tiger, osm) to get better roads/streams. Maybe the official scenery is too detailed for your slow machine, and you'd like to build terrain using a digital elevation model (DEM) with poorer resolution, to decrease the number of polygons and thus improve your framerates. But there is a variety of reasons you might want to use TerraGear to produce your own terrain files, rather than downloading the standard FlightGear scenery.įor instance, if you use WorldEditor to modify/improve information about an airport's taxiway/apron layout, you might wish to see how that modified airport would look in the scenery before deciding you're happy with the results. The TerraGear software reads data files containing ground elevation, airport locations and layouts, geographical land-cover data, and more, and produces the scenery files used by FlightGear to represent the terrain of the world.įor simplicity and convenience, most FlightGear users simply download the plug-and-play scenery files from the FlightGear scenery server, or use TerraSync to automatically download scenery as needed. The TerraGear software project supports FlightGear by creating the files used by FlightGear to represent the elevation and texture of the earth, including airports, cities, fields, forests, rivers, roads and so on.
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